﻿using System;

namespace Microsoft.Popfly.GameCreator.GameEngine.Events
{
    public class CollisionDirectionArg
    {
        public enum FilterDirections { FILTER_NONE = 0, FILTER_LEFT = 1, FILTER_RIGHT = 2, FILTER_TOP = 3, FILTER_BOTTOM = 4 }
        public FilterDirections FilterDirection;
        public double X;
        public double Y;
        public double Top;
        public double Bottom;
        public double Left;
        public double Right;
        [Obsolete ("top has been replaced with Top")]
        public double top { get { return Top; } set { Top = value; } }
        [Obsolete ("bottom has been replaced with Bottom")]
        public double bottom { get { return Bottom; } set { Bottom = value; } }
        [Obsolete ("left has been replaced with Left")]
        public double left { get { return Left; } set { Left = value; } }
        [Obsolete ("right has been replaced with Right")]
        public double right { get { return Right; } set { Right = value; } }

    }
}